// Dives to bottom of screen then circles upward travelling beneath player and returns to formation

setSpeed 0.4
setAngle 270

right 4 angle 360 accel -0.005 1.5
setAccel 0.005 limit 0.8
right X angle 30 accel -0.01 0.5 

fireBullet atPlayer all 0 0

straight below 0

left 0.6 angle 30
//setAccel -0.005 limit 0.4
left 0.5 angle 30 accel 0.03 2.5
left X angle 150 accel 0.03 2.5
left X angle 60 accel -0.05 1
right 0.2 angle 90 accel 0.02 2.0


